AD&D 2ND EDITION UNEARTHED ARCANA PDF

Some of the optional rules included the introduction of a point-based system to allow players to pick and choose parts of classes to make their own class, and a more tactical combat system including attacks of opportunity. It is the basis of a broader role-playing system designed around sided dice, called the d20 System. Modifiers based on ability scores follow a standardized formula. Saving throws are reduced from five categories based on forms of attack to three based on type of defense.

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Barbarians can climb cliffs, trees, and other natural vertical faces common to his tribal area as well as a thief of the same level can climb walls. This ability can be transferred to walls and other surfaces if the character has the opportunity to practice. A barbarian can hide in any natural surroundings as well as a thief of the same level can hide in shadows. If the natural surroundings are of a type familiar to the barbarian, he hides at a rate three levels higher.

If the attack is detected, it is automatically changed to a normal attack, and the barbarian gains an automatic counter-attack even if all attacks for the round have been used. Any type of illusion, including illusory sound, may be recognized.

It does not identify spell casters, but only magical effects and items, and it will never reveal the type of magic other than distinguishing illusion from any other type. The barbarian can survive in the wild, if it is like that from which he came or he spends a month becoming familiar with the new area. The barbarian has special first aid skills. Such first aid will immediately restore one hit point to whoever is treated including the barbarian. Caring for others will double their rate of healing.

Barbarian first aid is compared with the healing and herbalism non-weapon proficiencies in M. The barbarian has skills of a third level druid to detect plants and animals and to predict weather as the spell, and can determine directions above ground. They can also track as a ranger, but only outdoors. The barbarian may also have several additional skills if the referee determines these to be appropriate to the tribal background.

Upon reaching level 8, the character may call a barbarian horde, a large number of barbarians from his native land who will come to perform a particular mission over a brief period, and then disperse.

Advancement table:.

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Advanced Dungeons & Dragons

Barbarians can climb cliffs, trees, and other natural vertical faces common to his tribal area as well as a thief of the same level can climb walls. This ability can be transferred to walls and other surfaces if the character has the opportunity to practice. A barbarian can hide in any natural surroundings as well as a thief of the same level can hide in shadows. If the natural surroundings are of a type familiar to the barbarian, he hides at a rate three levels higher. If the attack is detected, it is automatically changed to a normal attack, and the barbarian gains an automatic counter-attack even if all attacks for the round have been used. Any type of illusion, including illusory sound, may be recognized. It does not identify spell casters, but only magical effects and items, and it will never reveal the type of magic other than distinguishing illusion from any other type.

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Download: 1st Edition Unearthed Arcana Pdf.pdf

Artificers represent many of the high-magic elements of Eberron as a campaign setting. The artificer uses Intelligence-based Infusions instead of typical magics and psionics. Infusions work similarly to spells but must be implanted in a specific object, giving it a temporary magic effect. Artificers receive a number of craft reserve points every level. These points can be used instead of experience points in the creation of new magic items.

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