The Terminus Level Also known as the Deep Mines, this level was a mix of dwarf-built chambers, depleted mithral mines, and vast natural caverns. The Terminus Level connected with the heart of Undermountain through the Shaft. Of course, Halaster himself spread many of these rumors, in hopes of inducing more adventurers to die foolish deaths in his trap-filled Underhalls. What was not typical of these sewer tunnels however, were the links to the famed Halls of Undermountain which ensured a constant supply of creatures to inhabit them and an even more constant supply of adventurers to combat them.
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Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. Reynolds, is as much source book as it is campaign adventure. Reworking the massive, sprawling dungeon crawl for 3. This book is designed to let a DM turn Undermountain into a longterm campaign setting, so it provides lore, plot hooks, and details about the power groups who clash for control of Undermountain.
All Things Pass. Once more, adventurous PCs enter the Yawning Portal to see what lies beneath. There is no central and over-riding quest that sends PCs into the dungeons; instead, a number of individual missions to find and recover objects lead to clashes and conflict with the various groups who hope to rule the shadowy passages of Undermountain. The adventure begins with a strong synopsis of Undermountain, giving DMs a solid understanding of how different levels fit together and interact.
Note that the Encounter structure, breaking out encounters into their own pages later in the book, has caught some readers off guard: It makes reading the book a bit choppy, with more page-flipping required between encounters and the map sections than some DMs are used to, even while running the actual encounter becomes easier since all the needed information is summarized on one or two pages.
Battles tend to be tactical and relatively deadly for incautious players. There are stats for a swarm of beholder eyeballs. Consider yourself warned. Expedition to Undermountain gives a side-view cutaway map of the complex, something that has been conspicuously missing in previous Undermountain products.
Due to the nature of the beast, the DM has extensive freedom to customize his adventures within the framework that this book provides. PCs have so many options on where to go and how to explore that providing a single scripted ending would be difficult. About the Creators. Eric L. Ed Greenwood is a Canadian writer, designer, and storyteller who created the Forgotten Realms.
Christopher Lindsay is a Washington-based designer and author. Please feel free to mail corrections, comments, and additions to kevin. Customers Who Bought this Title also Purchased.